D&D 4e Character Creation Guide
This guide walks you through building a Dungeons & Dragons 4th Edition character step by step.
Choose a Race
- Pick a race from the Player’s Handbook or approved supplements.
- Consider bonuses and traits:
- Ability score bonuses (e.g., +2 Strength, +2 Dexterity)
- Special abilities (e.g., darkvision, resistances)
- Record your race on your character sheet.
Choose a Class
- Classes determine powers and role.
- Common classes:
- Fighter, Rogue, Wizard, Cleric, Paladin, Warlock, Ranger, Warlord
- Record your class features:
- Hit points (HP)
- Initial powers
- Class skills
- Armor and weapon proficiencies
Assign Ability Scores
- There are 6 abilities: Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma.
- Use one of these methods:
- Standard Array: 16, 14, 13, 12, 11, 10
- Point Buy
- Rolling Dice (e.g., 4d6 drop lowest)
- Apply racial bonuses to abilities.
- Calculate ability modifiers:
(score - 10) / 2, rounded down
.
Choose Skills
- Each class grants skill proficiencies.
- Assign ranks to skills, adding your ability modifier.
- Examples:
- Athletics (Strength)
- Arcana (Intelligence)
- Perception (Wisdom)
Choose Feats
- Feats grant special abilities or bonuses.
- First-level characters usually get 1 feat.
- Common choices:
- Weapon or armor specialization
- Power enhancement
- Skill bonuses
Select Powers
- At-will powers: Can use anytime.
- Encounter powers: Once per encounter.
- Daily powers: Once per day.
- Classes define how many you choose at each level.
- Record attack rolls, damage, and effects.
Equipment
- Start with class-based equipment:
- Weapons, armor, and gear
- Track gold for additional purchases.
- Record AC (Armor Class), Fortitude, Reflex, Will.
Calculate Defenses
- Armor Class (AC)
- Fortitude: Physical resilience
- Reflex: Agility and dodging
- Will: Mental resistance
- Use:
Defense = 10 + ability modifier + class/racial bonuses + armor/shield bonus
Record Other Details
- Hit Points (HP): Base HP + Constitution modifier
- Initiative: Typically Dexterity modifier
- Speed: Based on race
- Languages: From race and background
- Alignment: Optional role-playing guide
- Background and story: Helps with roleplay
Final Checks
- Verify all calculations.
- Make sure you have:
- Powers correctly recorded
- Defenses calculated
- Equipment and attack bonuses listed
- Skill modifiers correct
- Review your character concept and role in the party.
Ready to Play!
- You are now ready to join your adventuring party.
- Remember, D&D 4e emphasizes tactical combat and powers, so familiarize yourself with your abilities.